How to play:-
One person chooses a single word which s/he feels confident that the other players would know and understand. This chosen word is secretly written down and then kept somewhere hidden form the other players.(The secret word may need to remain available as a reference when the person is answering questions).The other players then try to identify the chosen word by presenting questions. The person who knows the secret word can only answer the qestions with “Yes” or “No”, or “Pass” for those questions that do not have a clear/correct yes or no answer.
An example of some leading questions could be: “Is it something that can it be seen with our eyes from this room?” “Is it something we could see with our eyes?” “Does it move?” “Is it alive in this world of today?” “Does it breath?” “Is it a man-made object?” Etc.
Optional boundaries are as follows:-
The word chosen is only allowed if it is presented in a specified dictionary e.g. a Junior/childrens dictionary. Larger dictionaries can be used but the person choosing the word must choose a word that they know from their own previous personal experience. The game does not work if the chosen word is not known to the other players.
The word chosen must be a naming word (noun) that can be presented with ‘a’, ‘an’ or ‘the’ before the word in a sentence. Therefore, adjectives, pronouns and proper nouns are excluded.
The players can ask for clues. A set number of clues may be allocated as the maximum at the beginning of the game or alternatively players can request a clue as they wish and/or at the disgresion of the facilitator.
The word is related to a chosen topic or environment or place, e.g. food or geography, or something associated with the kitchen, or found in the home or in the garden.
Spelling related questions are not allowed.
Many learning difficulties can be exagerated due to lack of confidence and fears of failure. The ‘find my word’ game encourages a possitive approach to a seemingly impossible task. The game was originally designed by the author to challenge and inspire secondary pupils to meet new learning with courage and enthusiasm, even when they felt the task was too difficult or impossible to manage.
This game emphasises the way that one area of learning can support a new area of learning and how one study skill can be adapted to create new areas of successful learning. The author has never known the players to fail to find the word within a matter of minutes; i.e less than an hour, even when it was played with a difficult word and without any spelling questions or extra clues.